Giant Scorpions are your grappler for the level, but suffer from an abysmal attack roll, a simple escape DC, and damage piled into a single Sting.A great choice for a Barbarian multiclass. Bristled Moorbounders from The Explorer’s Guide to Wildemount offers extremely high multiattack damage, great speed, and solid defenses.With a big 4d6+4 tail swing, 15 AC, and 68 HP, it’s actually very likely that this Huge monster can last a few turns of focus fire. However, there are a few creatures here that are really impressive. Image via Wizards of the Coastīelt’s getting ever-tighter. Those plus-fours will eventually lead to something’s death. They aren’t the most accurate in the world, but their immense flight and ability to never stand still make up for that and their puny health pool.īaldur’s Gate 3: Best Halsin companion build in BG3 CR three animals Seriously, these scorpions aren’t messing around. They have 80 feet of flight, the ability to deal upwards of 6d6+2 damage on a single attack, and can freely leave threatened squares without provoking attacks. Quetzalcoatlus are a wonderful group of dinosaurs.That’s a great combination, though its AC will lead you to getting slapped around. Huge Polar Bears, from the Tales from the Yawning Portal books, features a high damage multiattack and 65 HP.Work with your team to walk all over people. However, against prone targets, you unlock the 4d8+4 damage Hooves attack. With great AC and HP, as well as acceptable turn-to-turn damage, you can chew through some enemies. Giant Elks are a form to keep in mind if you have a person who can knock foes prone.This turns it into a slightly more flexible and control-oriented version of the Giant Octopus, though far from a straight upgrade. Giant Crayfishes, from Tales from the Yawning Portal, are aggressive water brawlers with middling attack rolls but a multiattack that grapples.This is a great way to isolate and tear through a single target. Their Constrict ability puts out pretty high damage. Giant Constrictor Snakes are your grapplers at this level.The list constricts significantly at this point since higher-level beasts are quite few and far between. Only Circle of the Moon Druids can access any of the following forms. Giant Eagles deal much less damage than their Vulture counterparts but compensate on the defensive side. They do have one weakness, which is their defenses 22 HP and 10 AC won’t keep you in the air for long. of flight, Pack Tactics for easy advantage, and the ability to multiattack. Giant Vultures are your fliers for this level, and boy are they good at it.It’s a great one for that reason and is a good scout for Druids worried about being spotted while swimming about. The Giant Octopus is basically your only water-based form.This can take someone completely out of the fight while leaving the Toad able to act and bite others. Giant Toads utilize a strange Swallow action to eat up a medium-sized creature.The higher defensive stats make it a lot better for stalling, though, and it has the chance to ruin someone’s day through knockdowns. The only downside to this form is its low number of attacks compared to higher damage options like Brown Bears. Dire Wolves are exceptionally durable beefcakes with decent stealth stats.As a reminder, Moon Druids cannot select creatures with a swim speed until level four. This is the starting point for Moon Druids, though all Druids reach this point by level eight. Its terrible hitpoints will only make it valid for so long, however.ĬR one animals The Dire Wolf is a common way for a Druid to get some HP before getting decked. Velociraptor is a dangerous combat-centric animal with Multiattack, Pack Tactics (advantage while an ally is adjacent to your target), and okay AC.Unfortunately, these badgers have terrible defensive stats, so you’ll lose the form quickly. It has the ability to dig through the ground and is one of the earliest cases of Multiattack. Giant Badger is a relatively good all-round form.The underwater scout is the Octopus, which is basically the owl of the sea. It’s small, versatile, and has great vision to pierce through crowds with. You can’t become an owl until higher level, but this is a very powerful scout for any party.
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